What is F-Zero X?
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo’s EAD division, it was released in Japan, Europe, and North America, in 1998. F-Zero X has been re-released on the Wii Virtual Console in Japan, in Europe as the 100th VC title, and in North America, in 2007.
Why was F-Zero X delayed in the US?
The North American release of F-Zero X suffered from a three-month delay due to Nintendo of America’s policy of spacing the release of first-party games out evenly.
How many guitar arranged tracks are in F-Zero X?
The F-Zero X Guitar Arrange Edition, which was released on January 27, 1999, contains ten guitar arranged musical tracks from the game. Both the original soundtrack and the guitar arrangement are composed by Taro Bando and Hajime Wakai.
What’s the difference between F-Zero X and the Nintendo 64DD?
Features from the Nintendo 64DD are included in F-Zero X which allow for the cartridge to be compatible with add-on disks such as track editors or course updates, however none of these were utilized outside of Japan, due to the 64DD’s commercial failure. F-Zero X features remixed music from its predecessor.
How do boosts work in F-Zero X?
Unsurprisingly, speed is a big deal in F-Zero X. Courses are littered with boost pads and jumps, enabling you to achieve insane speeds. It’s an utterly thrilling spectacle. After the first lap of each race, you unlock a boost ability. In exchange for a small amount of energy, you can temporarily go a little faster.